Skyline e40x
Game Contents 47728
- 60 Dice
- 25 Ground Floor Dice
- 28 Upper Floor Dice
- 7 Penthouse Dice
- 60 Building Tiles
- 8 Height 1 Buildings
- 20 Height 2 Building
- 6 Height 3 Buildings
- 18 Height 4 Buildings
- 4 Height 5 Buildings
- 4 Height 6 Buildings
- 1 Status Board
- 1 Status Marker
Dice Faces 513g1u |
Penthouse Dice |
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Upper Floor Dice |
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Ground Floor Dice |
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Game Goal 41n
Build the best city skyline by grouping dice and constructing buildings in order to score the most points. Dice are rolled and placed in columns by type. Each column of dice represents a building. The taller the building, the more points it's worth. The more a player builds, the higher their score. The player with the best skyline wins! 6r6f5s
Game Setup 2g1q6e
Place the Status Board in the center of the play area. Place the Status Marker on the 1 space indicating that the first round is about to begin. Next, place all of the dice near the left side of the Status Board grouped into three piles by type: Ground Floor dice, Upper Floor dice, and Penthouse dice. Additionally, place all of the Building Tiles near these dice. This area is called the Construction Yard.
Next, take 3 dice from the Construction Yard, 1 of each type (Ground Floor, Upper Floor, and Penthouse), to place near the right side of the Status Board. This area is called the Abandoned District.
The player who has most recently visited a high-rise building is the start player. Turns are clockwise from this player.
Beginning with this start player and proceeding clockwise, distribute 3 Ground Floor dice. Give the start player a High-Rise Ground Floor, the 2nd Player a Mid-Rise Ground Floor, and the 3rd Player a low-Rise Ground Floor. The 4th Player does not receive any Ground Floor dice. These dice start the game as an already built part of a player's skyline. When playing with fewer than 3 players, put the excess dice back in the Construction Yard.
The game is ready to play.
Game Round 3595x
Every round, beginning with the start player and proceeding in clockwise order, each player takes 1 turn. The player whose turn it is, is known as the active player. After each player has been the active player once, the round is over. At the end of the round, move the Status Marker forward 1 space, and begin the next round with the start player again.
Game Turn 6z2n5c
Each turn, the active player must complete all 4 of the following steps in order:
1. Take Dice - 2. Roll Dice - 3. Take Actions - 4. Roll Again?
- Take Dice
The active player takes dice using one of the following two options. These will be the active dice this turn:
- Any 3 dice chosen from the Construction Yard
- All dice located at the Abandoned District
NOTE: When the Abandoned District is emptied, immediatelyrestock it with 3 dice (1 of each type).
- Roll Dice
The active player rolls their active dice.
- Take Actions
The active player must choose 1 or more active dice to resolve, using one of the following 3 actions:
- Abandon : Move chosen dice to the Abandoned District
- Build : Build chosen dice by starting new building(s) or expanding existing building(s) (See Build)
- Demolish : Move chosen dice and one building from the active player's skyline to the Construction Yard (the existing building chosen may be a Building Tile or an entire column of dice).
- Roll Again?
The active player must choose one of the following two options:
- Continue : Roll any number of remaining active dice and repeat steps 3 & 4.
- Resign : End the turn and move all remaining active dice to the Construction Yard
NOTE: If the active player has no more active dice to roll, they must resign during this step.
Build 45h65
When resolving dice using the Build action, the following requirements must be met:
- Once a die is added to a skyline, it is no longer considered a part of a player's active dice and may never be changed.
- Ground Floor dice can always be added to a player's skyline.
- Upper Floor dice and Penthouse dice must be added to a column of the same type (Mid-Rise with Mid-Rise, High-Rise with High-Rise). If a player does not have a column of the desired type, then the Upper Floor or Penthouse dice cannot be added to their skyline.
- Dice may never be inserted between two previously built dice.
- A Low-Rise building is considered complete as soon as an Upper Floor die is built onto it (see below for details).
- A Mid-Rise or High-Rise building is considered complete as soon as a Penthouse die is built onto it (see below for details).
- When a building is complete, replace the dice with a Building Tile of the same height. Move replaced dice to the Construction Yard.
- There is no limit to the number of buildings a player may have in their skyline.
Low-Rise Buildings 4c5t7 |
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4 |
- Must be made of dice with only Low-Rise sides showing.
- Maximum Height 2
- Minimum Height 1
- Does not need a Penthouse die to be complete
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1 |
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Mid-Rise Buildings 6t1i6x |
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16 |
- Must be made of dice with only Mid-Rise sides showing.
- Maximum Height 4
- Minimum Height 2
- Must have a Penthouse die to be complete
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9 |
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4 |
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High-Rise Buildings 451y26 |
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36 |
- Must be made of dice with only High-Rise sides showing.
- Maximum Height 6
- Minimum Height 3
- Must have a Penthouse die to be complete
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25 |
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16 |
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9 |
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Game End 535u6r
The game ends with one of the following two events:
- The end of the 9th round
- The end of the round in which a player has completed a building that is 6 dice high (which is only possible with a High-Rise building)
After this last round, each player counts their skyline's score. The player with the most points wins! If two or more players' scores are tied, the player among them with the most completed buildings wins.
Game Scoring 6f472f
Each player scores their own skyline following these steps:
- Replace any remaining Low-Rise dice with Building Tiles
- Discard any remaining dice that are a part of incomplete buildings
- Add the points (numbers) at the bottom of each Building Tile